I know I'm going to sound like a jerk, but Plosko's interpretation of how game character models are made is fairly different from reality. The 'building from the ground up' notion can only really refer to training exercises currently - example: some artists will build a character from skeleton -> musculature -> soft tissue as an exercise to better understand anatomy (in fact, artists have been doing this for hundreds of years in different ways). In a work environment, this would be a phenomenal waste of resources. In short, games don't do any real bone, muscle, soft tissue simulation. We still use 'paper envelope' models with joints (connected points/nodes with vertex weighting) and corrective blend shapes for animating a face or body. Fundamentally, nothing has changed other than the distribution/number/tech built on top of this for decades.
The only way this will change is with AI (which is very much a loaded buzzword at this point). But the roadmap for this is just under way. Nvidia's new RTX cards have just started including tensor cores (which are just specialized matrices for AI driven tasks). In other words, if you want to actually simulate human tissues for surgical planning, we have a ways to go.
I'm enjoying all of your contributions to this thread and the tech. predictions/speculations.
But I think we can be more optimistic frankly. I say that because if you think of just jaw surgery, when I started looking into it this site just started and now there is literally thousands of before and afters and information about jaw surgery. Okay, maybe that wasn't a good example cause its ben over several years and basically nothing in the way jaw surgery has been done has changed lol.
I remember a doc telling me they were looking for the perfect lasers to do the osteotomies so that the soft tissue would be undisturbed and it would avoid all nerve damage. That was literally 9-10 years ago and no one has even heard of lasers being used in jaw surgery (and no he didn't mean piezosurgery which most surgeons hate using cause its very inaccurate). So they really f**king failed on that front.
I don't know anything about artificial intelligence but won't these tasks be streamlined with quantum computing and s**t?
Also, having good looks is VERY youth dependent, so that's one factor most of us veterans on this site have f**king lost. I mean that 18-25 year old extreme youth=beauty occasion. Plus 35 is over the hill and your looks are kind of irrelevant at that point.
And then with regards to jaw surgery ---yeah unless you're perfect from every other point of view it doesn't matter.
I thought jaw surgery was something that would create a profound effect. But looking at a very good looking young waiter at a restaurant today I realize that "being good looking" has so many different criteria coming into play together from hair texture to broadness of cheekbones (super important) to the precise ration of your nose to the rest of your face. You just can't artifically jig that stuff through surgery. You just can't cause it's an entire gestalt.
Sucks, but that's kind of the sad truth. And any kind of gene editing blah blah, that's not like 50, that's a hundred years away and the earth will probably be uninhabitable by then. So who f**king cares. Like seriously, f**k this s**t in toto.